#pragma once
#include "Sniper.h"
class CWaterShoot :
	public CSniper
{
public:
	CWaterShoot();
	CWaterShoot(D3DXVECTOR3);
	~CWaterShoot();

	virtual void AI(D3DXVECTOR3) override;
	virtual int HealthyState()override;
	virtual int setStatus() override;

	void loadSprites();
	void Update(DWORD);
	void Render();

protected:
	SoldierStatus currentStatus_;
	bool isDive;
	bool isBeginShoot;

};

